Town: Fìkh Ræmkon Humkě

Fìkh Ræmkon Humkě

Fìkh Ræmkon Humkě
Example Constructi architecture.
StateFederation of Alveria
ProvenceYăvajĭkǐkh District
Sub ProvenceDijdradasi Zone
RegionSoco-lêkê Brush
Founded1722
Community LeaderAdministrator Angolben Gadsmê
Area6 km2 (2 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation6446 m (21148 ft)
Average Yearly Precipitation268 cm/y (105 in/y)
Population1443
Population Density240 people per km2 (721 people per mi2)
Town AuraElven High Magic
Naming
Native nameFìkh Ræmkon Humkě
Pronunciation/ˈræmkon/ /ˈhumkɛ/
Direct Translation[funny] [pedestrian]
Translation[Not Yet Translated]

Fìkh Ræmkon Humkě (/ˈræmkon/ /ˈhumkɛ/ [funny] [pedestrian]) is a subtropical Town located in Dijdradasi Zone, Yăvajĭkǐkh District, within the Federation of Alveria.

The name Fìkh Ræmkon Humkě is derived from the Constructi language, as Fìkh Ræmkon Humkě was founded by Esgarbes Shega, who was culturaly Constructi.

Climate

Fìkh Ræmkon Humkě has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 18°C (64°F). Fìkh Ræmkon Humkě receives an average of 268 cm/y (105 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Ræmkon Humkě covers an area of nearly 6 km2 (2 mi2), and an average elevation of 6446 m (21148 ft) above sea level.

Overview

Fìkh Ræmkon Humkě was founded durring the early 18th century in late summer of the year 1722, by Esgarbes Shega. The establishment of Fìkh Ræmkon Humkě suffered from many setbacks, delays, and obsticles, most notably a group of Fìkh Ræmkon Humkě which required millitary assistance exterminate before the community could finish being built.

Fìkh Ræmkon Humkě was built using the conventions of Constructi durring the early 18th century. Naturaly, all settlmentss have their own look to them, and Fìkh Ræmkon Humkě is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Fìkh Ræmkon Humkě is was constructed arround several broad cobblestone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. The town's cost-cutting-focused defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

Fìkh Ræmkon Humkě is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.

Civic Infrastructure

Fìkh Ræmkon Humkě possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Fìkh Ræmkon Humkě has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fìkh Ræmkon Humkě has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Ræmkon Humkě. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Ræmkon Humkě's parks.

Fìkh Ræmkon Humkě has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Ræmkon Humkě.

Fìkh Ræmkon Humkě has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Ræmkon Humkě has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fìkh Ræmkon Humkě has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Ræmkon Humkě has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Ræmkon Humkě has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Ræmkon Humkě's public wards, blessings, and other arcane systems.

Fìkh Ræmkon Humkě possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Fìkh Ræmkon Humkě's grid is powered by mana accumulators.

Fìkh Ræmkon Humkě has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Ræmkon Humkě's natural decorations nor waterways.

Fìkh Ræmkon Humkě has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Ræmkon Humkě has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fìkh Ræmkon Humkě's bank was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Fìkh Ræmkon Humkě most nights are accompanied by colorful ribbons of light in the sky.

The Elusa Hound near Fìkh Ræmkon Humkě are known to be a mutant strain of the creature.

Fìkh Ræmkon Humkě's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Chronomancy energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 4
    • Farmland: 5844 m2
    • Cattle and Similar Creatures: 360
    • Poultry: 4329
    • Swine: 288
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 144

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 11
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

455 of Fìkh Ræmkon Humkě's population work within a Foundational Occupation.

931 of Fìkh Ræmkon Humkě's population do not work in a formal occupation, but do contribute to the local economy. 57 (4%) are noncontributers.

Points of Interest

Fìkh Ræmkon Humkě is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Fìkh Ræmkon Humkě sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

Fìkh Ræmkon Humkě is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

The the a scimitar of Truename Magic, an a scimitar imbued with potent amounts of Truename Magic energies was created in Fìkh Ræmkon Humkě by in time immemorial, reportedly some time during the early 2nd century.

History